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The Pegasus
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Posted - 2004.04.24 17:46:00 -
[1]
Grrr how difficult is it to fix this drones status bar bug in the "drones" window? It still shows damaged drones (hitpoint bar not full) after u repair the drones at a station and launch them later in combat.. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

The Pegasus
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Posted - 2004.04.25 02:08:00 -
[2]
Duvolle Labs Agents are not shown correctly: they are listed as "available to you"...but instead they show your relationship to Duvolle without the effect of your social skill. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

The Pegasus
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Posted - 2004.04.30 13:21:00 -
[3]
Originally by: Lucre
Originally by: BH Cheez Skills and Attributes After a skill completes training, it will sometimes display the previous level and/or prevent you from using modules or training other skills for which it is a prerequisite. (Workaround: After the skill finishes training, exit the program and relog.)[/*]
Actually I find the opposite problem - skills are reported as completing one level *higher* than they did, at least in the pop-up window. Yesterday it informed me I had completed training Evasive Maneuvering 6. I wish...
Possibly related bug. Whilst training Interceptors 2, I switched training to start Production Efficiency (and get it on my char sheet for later training). When I tried to switch back to training Interceptors 2 again, it refused on the grounds that I needed Evasive Maneuvers 5... Which would appear to be the above known bug except it *hadn't* earlier objected to my starting Interceptors 1 or 2, only to switching to the latter... Logging fixed the problem. (Should probably note that Evasive 5 completion, Interceptors 1 completion and the above were all during the same session.)
I can confirm this "skills are reported as completing one level higher" :) _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

The Pegasus
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Posted - 2004.05.01 15:49:00 -
[4]
Edited by: The Pegasus on 01/05/2004 15:59:15 Edited by: The Pegasus on 01/05/2004 15:57:14 Skill Training bugged:
I trained Evasive Maneuvering to level 3. At 2004.05.01 12:36:52 i got the message skill training completed. So i started to train lvl4. At 2004.05.01 15:44:09 i recieved message the skill training is complete...to lvl 3? The skill points i trained for lvl 4 already vanished and Evasive Maneuvering was set back to 16000/16000 skill points. Still have the mails.
Exiting game and login in again just caused skillpoints for Evasive Maneuvering being "-58342/16000". YES, negative Skill points...
Switching to a different skill shows then 15384/16000 Skill points for Evasive Maneuvering...showing just the lvl2 bar indicator, but i can select "train to lvl4".....man this sucks _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

The Pegasus
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Posted - 2004.05.03 13:54:00 -
[5]
Targeting Range bugged:
My Thorax has a targeting range of ~62km (cause of skills). I can lock a target as soon as it enters this targeting range. But if i.e. i turn around and disengage, fly 100km away, the targets still are locked. So Eve doesn't detarget targeted ships when they leave my ships targeting range. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

The Pegasus
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Posted - 2004.05.06 16:32:00 -
[6]
Market Bug:
If i fly to my factory station with an Imicus and want to sell the 40 Imicus' i produced, i always get the message "you can't sell the ship you are using"....but i clicked at the 40 packaged Imicus and not at my assemble Imicus. Same if i produce Shuttles and dock with a Shuttle etc pp. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

The Pegasus
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Posted - 2004.05.07 15:15:00 -
[7]
When entering a station, the station environment loads, then screen gets black and station environment is loaded again. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

The Pegasus
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Posted - 2004.06.02 14:32:00 -
[8]
Edited by: The Pegasus on 02/06/2004 14:36:09 SmartBomb Bug:
Pressing i.e F5 twice too fast (i have a SMB in the 5th slot) causes the SMB to be colored orange in GUI...but the SMB keeps detonating. Pressing F5 once more doesn't solve this problem and trying to rightclick on the icon doesn't open the weapons menu. So the SMB hits a cargo container and i was not allowed to dock at station... _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

The Pegasus
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Posted - 2004.06.05 10:32:00 -
[9]
Infos:
The Charactersheet often doesn't load completely. Closing and opening it again, selecting different subtabs sometimes helps, but not always. Same problem occurs if you select "Show info" for a different character (Local Channel, agents, etc). _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |
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